15 Nonsensical Video Game Features
Toonacious
Published
04/13/2021
in
Funny
In the last few decades, games have reached a point where they are endlessly aiming for realism. But the question is, can gaming ever be realistic?
Especially since there are still so many in-game features that are completely over the top and unrealistic.
And if you're here looking for memes, you're welcome.
Especially since there are still so many in-game features that are completely over the top and unrealistic.
And if you're here looking for memes, you're welcome.
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1.
Double Jumps - How does a double jump work? It is an interesting mechanic and gives more freedom of choice during combat, but it still doesn't stop it from being one big plothole. Luckily, some games do offer a logical answer. For example, Kratos can double jump due to the Icarus wings. But why many characters can still remain a mystery. -
2.
Blocked Paths - Don't you love when the game's path is blocked with a small fence that you can easily cross? This is the kind of funny stuff that happens in some games when the game wants you to find that key to open the door that would take a minute to hop across. -
3.
Too Many Weapons - While nowadays some games have started offering more realistic ways to store guns, there are still plenty of games that don't. How can the player carry more than 20 guns in GTA? Where do the characters from hack and slash games hide their weapons? Most importantly, where are these weapons during the important cutscenes where the character can certainly use them. -
4.
Dumb Stealth - Many of the so-called stealth games or other games, in general, offer some of the dumbest stealth mechanics. For example, how can an enemy suddenly be alerted of your presence and then go back to business as usual when the alert is gone after a few seconds. That's just weird and totally breaks the immersion of the game's plot. -
5.
Knives - This is one of the oldest plotholes in the multiplayer aspect of the COD MW. While playing online, there are times when a player takes a bullet to the head and still lives. At the same time, a throwing knife to the foot kills the person instantly. Now that's some realistic military simulation. -
6.
Reloading - One big area of a game that totally doesn't make any sense is reloading. In today's day and age, developers may have updated the animation to add realism, but how can one explain the endless supply of magazines filled with bullets? In Shooters, players can pick up bullets and ammo from enemy weapons and press the reload button to switch the empty mag with the full one instantly. How is every mag in the pack full and aligned to reload when we barely picked them up from random used-up weapons? -
7.
Bullet Sponge Enemies - Shooting an enemy for many minutes to finally take him down might feel somewhat satisfying in-game for sure. But who would explain the concept of bullet sponge enemies? It still makes sense in a game like Borderlands as you're taking on big monsters and creatures of a different planet. But in a game like The Division, it totally breaks the tactical immersion. -
8.
Health Generation With Healing Items - This is one of the oldest features in a game that does not make any sense. Healing takes time, so it's hard to see why a person who's just been shot with bullets or slashed with swords will heal by eating a bunch of snacks lying around in an underwater city. How does that work? -
9.
Overpowered Protagonists Who Die In One Hit - Games like Devil May Cry and God of war are a great example of overpowered main protagonists who slash the hell out of enemies. But isn't it funny that at 1% health Kratos will be fighting like normal, and in one casual hit, dies instantly? -
10.
Fighting Game Health Bars - Talking about health, the one main indicator of your physical state in-game is the health bar. But in fighting games, it's more or less the same for everybody. Obviously, it's is done to give more balanced gameplay, but it's hard to believe that a human character like Chris Redfield had the same odds of survival as a mutant like Wolverine. -
11.
Vehicle Crashes - One of the extremely unrealistic things is how racing vehicles act post crashing at full speed. Can someone explain how a car from The Crew can hit a truck head-on and still be able to move like it's new? -
12.
Character Level-Ups - Humans evolve. Every person on earth has their own story, and they learn every day. But still, the character Level-Ups are more or less random in video games. A person can literally gain experience in Dark Souls by farming souls and increase the level of magic with that. The player never gained experience in that area, then how can he magically use it to boost some random skill? -
13.
Waypoint Path Indicators - Most games nowadays feature a virtual map or path to follow to spoon-feed the players' directions. However, this ruins the experience for players as well, taking away the element of exploration out. More importantly, there's no explanation for this feature in the games. How is there a virtual path indicator when the game is set in a non-sci-fi world? -
14.
Ever functioning Weapons and Endless Inventory - Many RPGs allow players to store tons of weapons that should weigh a lot. Oddly, it doesn't do that in many games, making the Inventory endless. Also, there are so many games that really give players weapons that never jam or malfunction. Seriously, what's the deal with that. -
15.
What Wounds? - One of the biggest unexplained and unreal things in a video game has to be taking damage. How can the player be literally hit by bullets and still manage to run through the level? Why doesn't the bullet to leg impair the walking ability or a bullet to hand turn it into a pile of blood and guts?
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